Sword, Redux
Thursday, March 30th, 2006
Here is a quick 5-minute revenge against the first sword I did (see the March entry). This one was so much easier because I knew the style I wanted — not realisticness, but the thick-line magic-marker style that I find coming out in most of the things I’m creating.
Mostly, this is a throwback-homage to all the video games I used to play in the vein of Dragon Warrior, Zelda, and Diablo.
Well, sort of. A “circle tree,” mostly. I love the idea of making a single “base” (of stones in a circle) in which I can put various different types of trees.




This was my breakthrough illustration. I happened to find a great tutorial online describing a certain method to trace overtop of imported pictures. This took me about 4 hours. A doorway of possibilities has been opened.
